The main idea of this brief was to create
a new video game using symbolism
associated with the main characters and
an item stolen from the main character. At
the time I was inspired by the works of the
newest Fire Emblem game, Awakening. I
chose to go with a fantasy type of game
with knights and warriors.
The premise was that the main character is part of many other families that guard certain pieces of an item known as the Serpent’s Stone. If all pieces of the Serpent’s Stone come together the owner of said objects can make a wish. The Serpent’s Stone represents the Ouroboros, a snake that eats its own tail and symbolizes beginning and end. Each family has a crest that is a different characteristic of the Ouroboros. The characteristics are the eyes, wings, teeth, tail, and a combination of designs that match the design on the stone. Gunnarr is also the name for a War Warrior in Norse Mythology.
I was also tasked to make a pixelated item that corresponds with the games style. I chose to do the piece of the Serpent’s Stone that was stolen from the main character.
A clear view of the games logo, marks from the Serpent’s Stone, an in-game item, decorate the “G”.
The complete cover, set to resemble an old NES/SNES game.
The world map of GUNNAR’S universe.
Various logos/symbols used in GUNNAR’S universe for each family or group of people.
The unnamed main character, you name him in the game.
One of the main enemies within the game. His name is Dusk.
The completion of the Serpent’s Stone in pixel art.
A piece of the Serpent’s Stone in pixel art.
The Ouroboros, surrounding the world.
Characters concepts each relating to specific areas in the world of GUNNAR.
Character sketches developing and finalizing their conception.